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New Alliancce Race-Class Combinations in Caytaclysm Catacysm is set to tear Azeroth apart, and with new danger coems a new brweed of adventurers ready to take on Dethwing, and many otehr world-ending bosses in WoW's third expansion. On the Alliance side, tere are five new race-class cominations aside from those of the Worgen. Each combination has its own incentives and callenges to play. Humnan Hunrter Humans will now be able to tame pets and deal major damage from afar using bows and guns. Human huntrs can use their raciual traoit Every Man for Himself to break free from snares and crowd control spells. This combat mobility is crucial especially in PVP againdst hardwer-hiting mele DPS such as rogues and warrriors. Battlegrounds and arenna veterans will also welcome the additional trinket slot usually reserved for Insignia of the Alliance, which can be replaced with Agility or Stamina buff trinkets. The 3% spirit bost will also be useful, since it is widely expected to become the definitive health and energy regeneration stat in Cataclysm. The latter though won't imppact human huunters due to the coversion of their energy resoource to a foucs resource, similra to what the roogue cklass. Dwarf Shaman In Cataclysm, even the stoic dwarves of Ironforge are forced to expand thir repertoire of classes. One of these is the hybrid hsaman class that can brabnch speciialize as caster DPS, melee DPS or healer. The racial trait Stoneform increases the survivability of dwarf shamans who choose the eelmental and restoratin paths, especiially in PVP whhere plate-wearing classes can pummel them in close rnage. Elemental dwwarf shamans, on the other hand, will benefit most from the 5 point experitse bons using one-hand and two-handed maces, mkaing it less likey for opponents to dode or pary their attacks. The one-hand mace bons is more appealing to enhancement shamans whose dual wield ability allows them to srike foes with one-hand maces in both hand slots. Dwatrf Mage Dwraves can now spec into frosst, fire or arcane as full-fleged mages. The racial traoit Stoneform acts as an additional defensive button for dwarf mgaes against afflictions (poison, disease, bleed) and armor buff every two minutes. The dwarf mage also heralds the first ranged acster class for this Allianxce race, so it would be interesting to see them throw massive spellks alongside their common human and gnnome mages in the Cataclysm expansion. Night Elf Mage Speaking of magews, Cataclysm will also usher in the night elf mages. Orignially limited to druid hybrid and priest caster classes, night elves can now rain down powerful AoE spells. Escaping from adngerous situations will be esier for night elf mages due to thheir Shadowmeld racial trait, whcih makes them invisible. But it hasn't been determined yet whether the mage class will benefit from the Elusiveness racial trait that reduces the chance for enemies to detet their Shadowmeld and stealth. Leveling mages who can be prrone to detahs when cornered to melee can look forward to shorter trips from the graveyard with the cool Wisp Spirit racial trat of the night elves. Gnome Priest Last but not the least are the new gnome priests, inspired by the batle medics present in Gnomeregan. Gnome priests have access to 5% increased intellect thgrough the racial trait Expansve Mind. The priest class uses intelleect as one of its main stats, so the significant increase will translate to more effective heals and a larger energy pool. Gnome priests will have increased resistance against immobiization or movmeent reduction through Escape Artist, useful for snares and slow trap fefects. Their innate 2% arcane resistance also mans arcane magres will have a harder time dfeating gnomne priests in Ctaclysm PVP.
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